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Othercide blademaster
Othercide blademaster










othercide blademaster

How do you make graphics be an element of narration?ĭid you know that some people actually dream exclusively in black and white? Personally, I do remember some of my scariest “fiction” dreams to be in black and white. The environment, as the story, is dreamlike: between reality and nightmare. But, actually, it was not my first thought at all! I am a Mignola’s Hellboy fan ha ha! When I brought the idea of the black/white/red direction, many told me straight: “This? In a tactical? Are you crazy?” Well, yeah.

#OTHERCIDE BLADEMASTER MOVIE#

The funny point is that everyone associates Othercide to Miller’s Sin City, or at least to the movie that was inspired by his comic. Beksinski, Olivier de Sagazan, Toppi… so much artists out of the usual “video game” industry. After that, the influences came popping out: from the incredible black and white comics of Sean Murphy to the gigantic Blame of Nihei, I took everything that could feed this “Lovecraftian” universe emerging from behind the mirror. It was the first stone of a long “art direction journey”. I selected the bright red color and scratched a line on one of the characters (this red line will become our heroines “red scarves”), stood back on my chair, watched the image and said “You know what? F*ck it.” three seconds later the image was in black and white, with the scarves as the only red colored part.

othercide blademaster

I was working on the first in game mockups: there were saturated colors everywhere, a true Christmas tree. My second time beating the boss, it didn't event get a turn, a combination of shadow round, menacing stance, & spirit round for increased damage.I even remember the precise moment when I took the decision to bring the black/white/red idea into the art direction. I would put the soulslinger in shadow round, move up my blademaster and put her in menacing stance, attack with blademaster, which would then trigger shadow round & then trigger the menacing stance for 3 attacks between just those two. Last tip, the soulslinger's shadow round & the blademaster's menacing stance both attack an enemy that takes damage, they can trigger off of each other for huge damage, especially against bosses. Those last 2 skills for the soulslinger, haste & shadow round were fantastic skills i regret not putting on my main soulslinger. My best take aways, including my regrets and picking the wrong skills: blademaster with sidestep, menacing stance, & %dmg memories, shieldmaster with shield charge & slam with init push back, & soulslinger with detonating shot, spirit haste, & shadow round. I gave her base shot attack initiative push back memories, useful for single target control, and her detonating shot is a fantastic damage skill, once I got a soulslinger with some traits, she could drop most enemies in a single turn or a group of those fast moving critters. And the soulslinger was the surprise for me, weak early on but she became my 2nd dmg dealer after blademaster (before discovering the harvesting). For shieldmaster, i learned that the best use for them was utilizing shield charge & slam, both given memories to further push back initiative, let her control the enemies. After getting side step, she was by far my most agile daughter, could jump over gaps, flank enemies, etc. Also don't discount the blademaster, not impressive early on but once you get movement skills like sidestep and some traits, best damage dealer by far, discounting the harvesting.īlademaster is best with movement skills like side step & lightning strike, all memories i put on them were %dmg, getting menacing stance is deadly to bosses. ParagonOfHats has solid advice, i just beat the game and no doubt a scyth with The harvesting was OP, especially combined with a soulslinger with spirit round is definitely easy mode, I had to slow down just to give my other daughters some exp.












Othercide blademaster